Quest for infamy gorth5/19/2023 ![]() If the other paths are more interesting, then… well, I can only review my own experience. It even neatly fits in with the game’s general tone of cynicism, too!īefore we get onto where it all goes a bit wrong, I’ll state for the record that I played through as the Sorcerer. This is perhaps one of the few times in gaming when a large-breasted scantily-clad woman is actually justified. It looks like a lost Sierra game, and – once again – that’s not something I say lightly. The backgrounds and sprites are beautiful and unique, and when a lot of the screens can be aptly described as “another bit of forest”, calling them unique is something I mean as genuinely high praise. ![]() There are hand-drawn portraits for each character to whom you can speak, and all of these little pictures are spectacular. It also looks utterly gorgeous, to the extent that it evokes Sierra’s early-90s glory days. You can, in short, RPG at the same time as you adventure. You can battle monsters with your sword and your wits. You’ve got three classes to choose from and level up – each with mildly diverging paths – and multiple solutions to most of the problems presented. ![]() ![]() You’ve got a wide-open area to explore, and a town full of characters to meet and items to buy. Initially, it’s as much of a joy as the first steps into Quest for Glory‘s valley of Spielburg. The backgrounds are utterly gorgeous, whether forest, swamp, or seaside villa. I like clever writing, genuinely funny dialogue, and a nice compromise between tension and humour. I like alternate solutions in point-and-click adventures. It does something unique and clever, and – despite doing it with mixed success – when it does things well, it does them really well. And then the fifth went all 3D and a bit bleh, closing the series with more of a “huh?” than a BANG.ĭespite wanting to forever remove one of the games from my memory, and the first and last games being rather rough, it’s a series I hold dear to my heart. The fourth was a buggy masterpiece, offering a faux-Eastern European culture, a darker atmosphere, and a fantastic marriage of plot and mechanics. The third… well, the third was awful, and we will say no more about that. The second expanded on this vastly, actually crafting a worthwhile game (and being one of the first games, to my knowledge, which let you import your character from the previous title without being a hardcore RPG). The first game in the series was not exactly amazing, mostly acting as a proof-of-concept that didn’t really do much with the brave mechanics. Sneaking around gives you stealth, casting gives you magic power, climbing gives you… climbing. Stats are gained by performing the relevant action. A Fighter was skilled at hitting things a Thief could employ stealth, lockpicking, and acrobatics a Magic User had a plethora of spells at their disposal. The series merged – with some success – the typical Sierra adventure style with a fantasy RPG, offering you not only puzzles to solve but battles to fight, stats to raise, and multiple classes, each of whom had their own unique ways of solving puzzles. Quest for Glory is an old Sierra On-Line franchise which, through some insane injustice, isn’t as well-known as Leisure Suit Larry or King’s Quest. Quest for Infamy is, for all intents and purposes, another Quest for Glory game. And I’m not ignorant of the irony that I’m not the biggest fan of the result, either – but with Quest for Infamy, a lot of that comes down to execution rather than the idea. A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk.It’s a hell of a coincidence that, a few short days after a discussion in the comments about how older games with unique concepts should be revisited, I’m reviewing a game that does exactly that. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes-brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures-in one of the largest retro role-playing experiences ever. Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. About This Game Why Be Famous When You Can Be Infamous?
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